Role: Game Designer, Programmer, Musician
Programs Used: GameMaker:Studio, FL Studio, Audacity, Bfxr
Time: 24 Hours
Team Size: 3
About: In Fall 2013, I took part in my third official Southern University Game Jam, working alongside two artists. The given theme was scale, in anyway the word could be interpreted. After 40 minutes of deliberation we came up with the concept of an arena based action platformer, where the main goal was to slay dragons for their scales. The game took roughly 20 hours to complete in full, and received positive responses from players and fellow participants.
– Game Design