Role: Game Designer, Programmer
Programs Used: Unity, Audacity
Time: 7 days (5 weekdays after work, full weekend)
Team Size: 2
About:
A 7DFPS 2020 jam game that isn’t an FPS (but is heavily inspired by games like SWAT 4 and Rainbow Six 3: Ravenshield, along with elements of Door Kickers and Hotline Miami).
Dynamic Raifus is a top-down real-time-with-pause tactical shooter, consisting of a single “shoot house” style training level. And meticulously designed shell casing physics. The highlight of the project is the squad AI system, which has the player’s CPU teammates attempt to stay in formation and cover blind angles when in “Follow” mode, and can also follow player drawn lines while avoiding any obstacles in “Command” mode. Their accuracy and threat detection is also throttled just enough to keep the playthrough engaging.
This is a concept I’m currently iterating on, and using as a springboard for preproduction on a future full project.
Download and play the project on itch.io:
Credits:
Takorn Sueksagan
– Game Design
– Programming
Kat Maloney (Artist Site)
– Art and Visual Design
– Animation