ETK Works
  • Works
  • About
  • Resume

Game Design and Development by Takorn Sueksagan


GUNGUNGUN


Category
Design, Production, Programming, Sound



  • image
  • image
  • image
  • image
  • image

Launch Trailer

Holiday Update Trailer

Weapon reload animations

Role: Creator, Game/Level/Sound Designer, Programmer

Programs Used: GM:Studio, GM:Studio 2, Audacity, Bfxr

Time: 1 Year, working two days per week.

Team Size: 3

About: GUNGUNGUN started as a gameplay proof of concept for a planned future game, but eventually grew into a full product in its own right with the gradual addition of extra details and features. The visual design is relatively simple and straightforward to allow for more focus to be put on the gameplay. The game is an arena shooter where the player is pitted against an ever increasing amount of enemies. Every kill adds to a combo multiplier that will make the score increment upwards exponentially. Most of my effort was put toward making the gun play satisfying, with tons of visual cues and audio feedback to add a sense of weight and impact to the player’s actions. The beta version of the game was released for free at the end of development on select sites and for an affordable price on Steam for players that would like to support the developers. A few years later the development team partnered with publisher Top Hat Studios, who ported the game to consoles.

GUNGUNGUN is availible on:

  • Steam
  • Nintendo Switch
  • PlayStation 4 and 5

Download the beta from: itch.io | GameJolt | IndieDB

Official Site at Mystery Egg Games

Follow development progress on: Twitter | Trello

Credits:

Takorn Sueksagan

– Game Design

– Programming

– Sound Design

Kat Maloney (Artist Site)

– Art and Visual Design

– Animation

Connor Coburn

– Music

Dale Lowman

– Production

-Lead Level Design

Tom Ordway

– Programming

 

 



 

     




Powered by Wordpress. Workality Theme by Northeme

  • Works
  • About
  • Resume